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Secret of mana rom graphic issues
Secret of mana rom graphic issues












secret of mana rom graphic issues

brr files HAVE to be in order - 08 SMW is not supposed to go after 06 SMW it's 07 SMW Otherwise, they mess up sound effects.

secret of mana rom graphic issues

If you're omitting samples, the hex numbers in the. Only one q command matters for each note. In your KICK and SNARE macros, don't call the q command twice, that's wasted insert size. If raising it to v255 is not enough, use $FA$03 command to turn it up slightly more. Amplify the drum channel's volume but turn down the volume of the kick (which is typically used as toms in ToM tunes). If you still want to use that sample as a snare (it's typically used for kick in ToM tunes though), then it should be louder and maybe a slightly higher tuning. The octave of piano in #5 should be one octave higher. Your best bet is to change that r16 to r24

secret of mana rom graphic issues

They will cause desync unless there's another 24th note, therefore having a total of three to keep a steady beat.

secret of mana rom graphic issues

e24 makes it desync, they should be e24 f24 e24 - And then in the following line that starts with f g24 g+24 a r16- those bolded notes are 24th notes, therefore triplets. The beat somehow catches up when is called, so to avoid the early desync when removing the r48, change that g6^24 to g4Īnother desync detected in the piano - in line 117, e48. 48th notes are supposed to be triplets, so to have a steady beat there has to be 3. In #4, the r48 next to phrases c+48 c48 < b48 and a48 a+48 b48 make the instrument desync and go later from the beat, so remove that. It has potential but there are lots of noticeable issues in this one. Thunder/Blargg sound effect, and (Bonus End Fanfare), have been omitted. So the aesthetic I went for here is more similar to desert tracks like Harvest November, that rely very much on flute. Re-working it with Trials of Mana samples was definitely an interesting task, and I found out Trials of Mana neither have proper claps, nor a bassoon. It features a lot of instrument changes among each channel, and deciphering the clues I got on the original spc about pan or vibrato, was a chore too. I cannot believe how tedious and grindy it was to try myself on this and honest I was feeling like I reached my limits. Secret of Mana - Distant Thunder (Trials of Mana style)Ī friendly tune to be played in desert or jungle settings, sounds like adventure.














Secret of mana rom graphic issues